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Dr. Mohamed Hafizuddin

Assistant Professor

Academic Qualifications Obtained

2016PhD in Computer Science, University of Birmingham, UK
2005MSc (IT), Multimedia University, Malaysia
1999BSc in Computer Science (Software Engineering), University of Essex, UK
1997Diploma in Software Engineering, Multimedia University, Malaysia

Teaching Expertise

2022-PresentAssistant Professor, School of Creative Media, Bahrain Polytechnic
2006 – 2022Lecturer at Faculty of Creative Multimedia, Multimedia University, Malaysia
1999 – 2006 Lecturer at Faculty of Computing & Informatics, Multimedia University, Malaysia

Relevant Industry Expertise

2016 – 2021 Data Scientist, Corner Room Studios Sdn Bhd
2019 – 2021 Technical Committee for Infrastructure, Malaysia National Planetarium
2019 – 2019Lead Developer for VR Application, University Selangor (UNISEL), Malaysia

Research

Areas of Research Interest

  1. ALANGKAH ASM ArtScience Virtual Exhibition in collaboration with Maybank Foundation and National Art Gallery (2021) https://www.maybankfoundation.com/mbfvr/alangkah/desktop/index.html
  2. Hafizuddin Yusof, Roopesh Sitharan (2021), Aesthetics of Data Objectification by Artificial Intelligence. 1st Digital Futures International Congress (DIFCON 2021)
  3. Elliyyin K, Nasheeda S, Mohd Hafizuddin MY, Norasyikin AW, Laila M, Norlela S, Nor Azmi K (2018), NFA Protocol Halved The Time Taken To Reach Glycaemic Targets When Compared to Standard Insulin Infusion Protocol in Inpatients With Hyperglycaemia. 12th International Diabetes Federation Western Pacific Region Congress (IDF-WPR 2018)
  4. Yusof, H., Ch’ng, E. and Baber, C. (2014) Human Sensing for Tabletop Entertainment System. In Context-Aware Systems and Applications. pp. 283–292
  5. Siew Woei, L. and Yusof, H. (2011) Augmented Reality in Performing Arts: Let it Snow. Performing Arts as Creative Industries in Asia, PACIA 2011. 2011
  6. Yusof, H. (2005) Signature Verification And Forgery Detection Including Recognition Of Courtesy Amount In Cheques. Master’s Thesis. Multimedia University
  7. Razak, A.A., Yusof, H. and Komiya, R. (2004) A Fuzzy Based Approach for Emotion Recognition in Speech. pp. 243-254
  8. Razak, A.A., Yusof, H. and Komiya, R. (2003) Towards automatic recognition of emotion in speech. Signal Processing and Information Technology, 2003. ISSPIT 2003. Proceedings of the 3rd IEEE International Symposium on. 2003. pp. 548–551
  9. Yusof, H. and Madasu, V.K. (2003) Signature verification and forgery detection system. Student Conference on Research and Development. SCORED 2003. Proceedings. 2003. pp. 9–14
  10. Madasu, V.K., Yusof, H., Hanmandlu, M., et al. (2003c) Off-line signature verification and forgery detection system based on fuzzy modeling. In AI 2003: Advances in Artificial Intelligence. Springer Berlin Heidelberg. pp. 1003–1013
  11. Madasu, V.K., Hanmandlu, M. and Yusof, H. (2003a) Fuzzy based approach to the recognition of multi-font numerals. The Second National Conference on Document Analysis and Recognition. 2003. pp. 118–126
  12. Hanmandlu, M., Yusof, H. and Madasu, V.K. (2003) Fuzzy Modeling based recognition of Multi-Font numerals. Pattern Recognition DAGM 2003. 2003. pp. 204–211
  13. Kubik, K., Hanmandlu, M., Yusof, H., et al. (2003) Automatic extraction of signatures from bank cheques and other documents. Seventh International Conference on Digital Image Computing, Techniques and Applications, DICTA 2003. 2003. CSIRO Publishing. pp. 10–12

 

Publications

  1. Jamal, J. I., Mohd Yusof, M. H. ., Lim, K. Y., Jamal, J. A. (2023). Improving Visual Style Classification in Digital Games Using Intercoder Reliability Assessment. Journal of Information and Communication Technologies (JICT), 22(2), pp. 283–308. https://doi.org/10.32890/jict2023.22.2.6
  2. Jamal, J. I., Mohd Yusof, M. H. ., Lim, K. Y. (2022). Digital Game Visual Style Classification: Influence of Information Quality Components on the User Satisfaction during Game Searching Activity in the Digital Game Library. International Journal of Interactive Mobile Technologies (iJIM), 16(24), pp. 107–125. https://doi.org/10.3991/ijim.v16i24.32837
  3. MF Yousaf, K CHOO, MHM YUSOF (2023). Social Media Interactive Advertising and Purchase Intention of the UAE Customers: An Empirical Analysis. Sains Malaysiana, Vol 52 (8), pp. 2237-2250.
  4. Ahmad, N. A., Azaliza Zainal, A., Abd Rauf, M. F., Tengku Shahdan, T. S., Razali, F., Azmi, N. H., Mohd Yusof, M. H., & Baharum, Z. (2020). Development of Virtual Reality Game for the Rehabilitation of Upper Limb Control in the Elderly Patients with Stroke. Selangor Science & Technology Review (SeSTeR), 4(2), 1-10.
  5. Fahad Muhyialdeen Aljabal, Hezerul Abdul Karim, Mazlan Mahadzir, Mohd Hafizuddin Mohd Yusof, Che Zulkhairi Abdullah (2019) Development of Scaled Real Time Augmented Reality Sandbox. International Journal of Recent Technology and Engineering (IJRTE), Vol 8 (3S): 164-169
  6. Hanmandlu, M., Yusof, M.H.M. and Madasu, V.K. (2005) Off-line signature verification and forgery detection using fuzzy modeling. Pattern Recognition, 38 (3): 341–356

Boards, Advisory committees, Professional organizations

  1. 2020 Keynote Speaker for MOE Curriculum Seminar 2020, Malaysia Ministry of Education
  2. 2019 – 2020 Moderator and examiner for STPM 2019/2020 ICT Paper I
  3. 2019 – 2022 IJCM (International Journal of Creative Multimedia) Managing Editor for Games & Virtual Reality
  4. 2017 Sub-reviewer for MITA 2017 (http://www.icmita.org)
  5. 2017 Member of Program Coordinator for VSMM 2017 (http://vsmm.org)
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